This project marks my first venture into 3D Level Design, created during my second year at ISART Digital. The objective was to replicate an existing map while learning to use ProBuilder and Maya. The challenge lay in adhering to strict metrics and accurately reproducing the map using simple 3D-placeholder assets that I modeled with ProBuilder and Maya. This project allowed me to develop foundational skills in precision, asset creation, and tool mastery in 3D level design.

The map that I chose to reproduce is an Half-Life 2 Episode 2 Map.

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