- Project : Battle for Eternity – Created during a school-organized Game Jam at the end of the year.
- Timeframe : 3 days to develop a game in Unity.
- Theme : "Non-Stop."
- Team Composition:
- Game Design, Level Design & Programming: Alex LJC LAPORTE & myself.
- Art: Félix ASSELIN & Guillaume MARINEAU.
- Game Genre : Bullet Hell.
- Core Concept :
The player starts in Heaven and must defeat as many enemies as possible.
Upon dying, they are given a second chance and sent to Hell.
In Hell, they must kill a set number of enemies.
If successful without dying, they return to Heaven, creating a continuous loop.
If they die in Hell, the game ends.
- Availability :
Playable on itch.io – Download via the button below.
- My Role :
Because it was a Game Jam, we had very little time, and therefore except for the 3D and 2D assets, we took care of everything else with Alex LJC Laporte. For my part, I mainly did the coding, game design, and asset implementation in-engine.





