-  Project : Battle for Eternity – Created during a school-organized Game Jam at the end of the year.

  -  Timeframe : 3 days to develop a game in Unity.

  -  Theme : "Non-Stop."

  -  Team Composition:

              -  Game Design, Level Design & Programming: Alex LJC LAPORTE & myself.
              -  Art: Félix ASSELIN & Guillaume MARINEAU.

  -  Game Genre : Bullet Hell.

  -  Core Concept :
The player starts in Heaven and must defeat as many enemies as possible.
Upon dying, they are given a second chance and sent to Hell.
In Hell, they must kill a set number of enemies.
If successful without dying, they return to Heaven, creating a continuous loop.
If they die in Hell, the game ends.

  -  Availability :
Playable on itch.io – Download via the button below.

  -  My Role : 
Because it was a Game Jam, we had very little time, and therefore except for the 3D and 2D assets, we took care of everything else with Alex LJC Laporte. For my part, I mainly did the coding, game design, and asset implementation in-engine.

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