-  Project : Cast A Light – Created during a Game Week organized by my school.

  -  Partnership :  Game Week in collaboration with Inform.

  -  Theme : The Danger of Fake News and Information overload

  -  Timeframe : 4 days.

  -  Team Size : 9 people.

  -  My Role :
      
        -  Game Design – Defining the overall gameplay experience.

        -  Puzzle Design – Create the escape game experience, the puzzles and the way they blend and hide in the environnement

        -  System Design – Designing the game's mechanics and interactions.
A gameplay video showing the beginning of the game (no spoilers)!
Game Design:


We designed the controller as a team of 3 with Alex LJC LAPORTE and Alexander MORVAN, as well as the puzzle design and narrative design.
After creating the 3Cs, we designed our puzzle sequence as well as our story.
Then, with the artists, we designed the exterior and interior of the map.
Once the environment was ready, we integrated the puzzles into the map.
Programming:

Under the leadership of Ruben DUCROCQ, I helped with certain programming tasks, notably on the LDOs (Level Design Objects), and also adding animations to these LDOs: door openings and button animations.

You may also like

Back to Top